Myutant Clash
Trap Continuous

Myutant Clash

  • Archetype:
  • Myutant

  • View:
  • 3326




When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated May 11, 2026
45± 7/ 100
Power Score
Intrinsic 42
Deck 47

Myutant Clash — Power Evaluation

Final Score: 45 ± 7 · Confidence: Medium

  • Intrinsic: 42 · Deck: 47 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Utility

Why it scores here

Myutant Clash is a defensive archetype Trap whose main payoff is a soft, targeted effect negation that costs a Myutant banished from the GY, plus a conditional draw when a Level 8 or higher Myutant destroys a monster in battle. Its 0 ATK / 0 DEF stat line and total absence of a body earn it nothing here; the score comes almost entirely from the interaction axis and from 137 sampled decks treating it as a cheap one-slot role player. Because it builds no board and appears in zero recorded combo lines, both its intrinsic and deck ceilings stay modest.

Axis scores

Axis Score Evidence
Accessibility 48 Archetype-locked Continuous Trap with no searcher confirmed in the evidence; 137 sampled decks run it but 121 at a single copy and it must be drawn then set (observed).
Combo & Conversion 15 combo data reports 0 appearances and 0 examples; the card negates an effect and conditionally draws but builds no board on its own (verified).
Resource Economy 45 Negating costs the Trap itself plus a Myutant banished from the GY, while the Level 8+ battle-destruction draw offers a conditional +1 (verified).
Effect & Interaction 48 Negates one targeted opponent Effect Monster's effect until the end of the turn, persisting even if this card leaves the field, but it is soft, targeted and GY-dependent rather than a hard counter (verified).
Material Utility 5 Trap Card with no Level, Attribute, ATK or DEF; it contributes nothing as Synchro/Xyz/Link/Fusion material (verified).
Resilience & Flexibility 40 The negation survives the Trap being removed, but it needs a Myutant already in the GY and a set turn, with no multi-zone or multi-turn reach (inferred).
Deck-Building Efficiency 50 1.15 average copies with no lock, garnet or extra slot tax inside Myutant, though it is effectively unplayable outside the archetype (observed).

Calculation

Weight profile: 0.7 Negation/Interaction + 0.3 Utility (default). Intrinsic ≈ 42, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targets an opponent's Effect Monster and negates its effect for the turn, and the negation persists even if Myutant Clash leaves the field
  • Repeatable +1 draw whenever a Level 8 or higher Myutant destroys a monster by battle
  • Cheap to include: 121 of 137 sampled decks run exactly one copy with no lock or garnet cost
  • All 137 sampled decks main-deck it, confirming it is a consistent role player inside Myutant

Weaknesses

  • Strictly archetype-locked: it needs a Myutant in the GY to negate and a Level 8+ Myutant to draw
  • Builds no board and converts into no combo line — 0 combo appearances in the evidence
  • Trap speed: must be set and survives a turn before it can interact
  • Only one Myutant Clash activation per turn, so multiple copies do not stack interaction
  • Soft negation only — it does not stop summons, monster effects in hand/GY, or card activations

Counters / choke points

  • Backrow removal such as Cosmic Cyclone or Twin Twisters before the negate resolves
  • Negating the Trap's activation (e.g. Solemn Judgment / Solemn Strike)
  • Denying the GY setup so no Myutant monster is available to banish
  • Removing or preventing the Level 8+ Myutant bodies that enable the draw

Best use

One-of defensive interaction Trap; negate a key opponent Effect Monster and cash in the battle-destruction draw. Decks: Myutant, Nemeses (Myutant variant), Runick (Mysterune) Myutant hybrid. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: on activation, target 1 opponent Effect Monster, banish 1 Myutant from the GY, negate its effect until the end of the turn even if this card leaves the field; Card text: when your Level 8 or higher Myutant destroys an opponent's monster by battle, you can draw 1 card (once per turn); Card text: you can only activate 1 Myutant Clash per turn; Card is a Continuous Trap in the Myutant archetype with 0 ATK / 0 DEF; combo data: 0 total combos, 0 appearances, no examples
  • Observed: 137 sampled decks run it, all main-decked (decks running it in the Main Deck 137, side 0); Average 1.15 copies; distribution 121 decks at 1, 11 at 2, 5 at 3; Co-deck partners are the Myutant core (ST-46 100%, M-05/Arsenal/Beast 99.3%, Ultimus/Synthesis 97.8%) plus Emergency Teleport 95.6%; 17 distinct archetype tags appear, but the overwhelming majority of decks are Myutant-labelled
  • Inferred: Because there is no confirmed archetype searcher in the evidence, access depends on drawing the Trap and setting it; The negation is a soft, targeted one-for-one that does not stop summons or hand/GY effects; The battle-destruction draw only becomes live once a Level 8+ Myutant boss is already on board
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample — meta power left null/provisional











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