Trap
ContinuousMyutant Clash
Archetype:
Myutant
View:
3326
When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.
Myutant Clash — Power Evaluation
Final Score: 45 ± 7 · Confidence: Medium
- Intrinsic: 42 · Deck: 47 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Utility
Why it scores here
Myutant Clash is a defensive archetype Trap whose main payoff is a soft, targeted effect negation that costs a Myutant banished from the GY, plus a conditional draw when a Level 8 or higher Myutant destroys a monster in battle. Its 0 ATK / 0 DEF stat line and total absence of a body earn it nothing here; the score comes almost entirely from the interaction axis and from 137 sampled decks treating it as a cheap one-slot role player. Because it builds no board and appears in zero recorded combo lines, both its intrinsic and deck ceilings stay modest.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | Archetype-locked Continuous Trap with no searcher confirmed in the evidence; 137 sampled decks run it but 121 at a single copy and it must be drawn then set (observed). |
| Combo & Conversion | 15 | combo data reports 0 appearances and 0 examples; the card negates an effect and conditionally draws but builds no board on its own (verified). |
| Resource Economy | 45 | Negating costs the Trap itself plus a Myutant banished from the GY, while the Level 8+ battle-destruction draw offers a conditional +1 (verified). |
| Effect & Interaction | 48 | Negates one targeted opponent Effect Monster's effect until the end of the turn, persisting even if this card leaves the field, but it is soft, targeted and GY-dependent rather than a hard counter (verified). |
| Material Utility | 5 | Trap Card with no Level, Attribute, ATK or DEF; it contributes nothing as Synchro/Xyz/Link/Fusion material (verified). |
| Resilience & Flexibility | 40 | The negation survives the Trap being removed, but it needs a Myutant already in the GY and a set turn, with no multi-zone or multi-turn reach (inferred). |
| Deck-Building Efficiency | 50 | 1.15 average copies with no lock, garnet or extra slot tax inside Myutant, though it is effectively unplayable outside the archetype (observed). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Utility (default). Intrinsic ≈ 42, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Targets an opponent's Effect Monster and negates its effect for the turn, and the negation persists even if Myutant Clash leaves the field
- Repeatable +1 draw whenever a Level 8 or higher Myutant destroys a monster by battle
- Cheap to include: 121 of 137 sampled decks run exactly one copy with no lock or garnet cost
- All 137 sampled decks main-deck it, confirming it is a consistent role player inside Myutant
Weaknesses
- Strictly archetype-locked: it needs a Myutant in the GY to negate and a Level 8+ Myutant to draw
- Builds no board and converts into no combo line — 0 combo appearances in the evidence
- Trap speed: must be set and survives a turn before it can interact
- Only one Myutant Clash activation per turn, so multiple copies do not stack interaction
- Soft negation only — it does not stop summons, monster effects in hand/GY, or card activations
Counters / choke points
- Backrow removal such as Cosmic Cyclone or Twin Twisters before the negate resolves
- Negating the Trap's activation (e.g. Solemn Judgment / Solemn Strike)
- Denying the GY setup so no Myutant monster is available to banish
- Removing or preventing the Level 8+ Myutant bodies that enable the draw
Best use
One-of defensive interaction Trap; negate a key opponent Effect Monster and cash in the battle-destruction draw. Decks: Myutant, Nemeses (Myutant variant), Runick (Mysterune) Myutant hybrid. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: on activation, target 1 opponent Effect Monster, banish 1 Myutant from the GY, negate its effect until the end of the turn even if this card leaves the field; Card text: when your Level 8 or higher Myutant destroys an opponent's monster by battle, you can draw 1 card (once per turn); Card text: you can only activate 1 Myutant Clash per turn; Card is a Continuous Trap in the Myutant archetype with 0 ATK / 0 DEF; combo data: 0 total combos, 0 appearances, no examples
- Observed: 137 sampled decks run it, all main-decked (decks running it in the Main Deck 137, side 0); Average 1.15 copies; distribution 121 decks at 1, 11 at 2, 5 at 3; Co-deck partners are the Myutant core (ST-46 100%, M-05/Arsenal/Beast 99.3%, Ultimus/Synthesis 97.8%) plus Emergency Teleport 95.6%; 17 distinct archetype tags appear, but the overwhelming majority of decks are Myutant-labelled
- Inferred: Because there is no confirmed archetype searcher in the evidence, access depends on drawing the Trap and setting it; The negation is a soft, targeted one-for-one that does not stop summons or hand/GY effects; The battle-destruction draw only becomes live once a Level 8+ Myutant boss is already on board
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample — meta power left null/provisional






